Paladin Best In Slot Shadowlands
- Bis Holy Paladin Shadowlands
- Holy Paladin Best In Slot Gear Shadowlands
- Paladin Best In Slot Shadowlands Locations
- Holy Pally Best In Slot Trinkets
Welcome to our Holy Paladin BiS List, or as we also call it, Top Picks. This is a page where you can find the statistical distribution of gear, talents, and other choices among Top 1% of the best performing Raiders of this class and specialization in World of Warcraft. Phase 1 Protection Paladin Tank BiSKarazhan Loot Guide Protection Paladin Tank Tempest Keep and Serpentshrine Cavern Best in Slot Gear (BiS) - The Burning Crusade Classic Phase 2 Phase 2 adds two new raids, Tempest Keep: The Eye and Serpentshrine Cavern. › Course Detail: www.wowhead.com Show All Course › Get more: Courses. World of Warcraft (WoW) Patch 9.0.2 Shadowlands Beta Holy Paladin healer mythic plus dungeon gameplay video. I test Kyrian Covenant paladin ability 'Divine T.
World of Warcraft (WoW) Patch 9.0.2 Shadowlands Beta Holy Paladin healer mythic plus dungeon gameplay video. I test Kyrian Covenant paladin ability 'Divine T.
I’m Kina and welcome to my Holy Paladin guide for Shadowlands. I’ve raided at the top level since the end of Warlords of Draenor and I’m excited to share with you my insight into changes that Holy Paladins are receiving in Shadowlands.
What has changed
9.1 Changes for Holy paladins TL:DR
- Venthyr is still your best covenant choice for top tier progression raiding. If you do not participate in that kind of content, Kyrian is your go-to Covenant.
- You will have to re-craft legendaries that overlap with Domination socket items.
- Shock Barrier is still BiS for Holy Paladins and should be recrafted/upgraded in your leg slot.
- Maraad’s Dying Breath is your 2nd best legendary to craft and becomes a mandatory legendary to have for the Painsmith, Guardian and Sylvanas encounters to efficiently spot heal. Be sure to change one of your potency slots to Untempered Dedication from Hallowed Discernment to significantly increase theLight of the Martyr’s throughput. Additionally, you should change your level 50 Talent row from Glimmer of Light to Beacon of Faith to improve your throughput with Maraad’s Dying Breath especially with placing your beacon on targets who are afflicted by Shadowsteel Chains in the Painsmith Raznal encounter (for example).
- Radiant Ember’s is a viable craft for Venthyr paladin’s on the back slot but you shouldn’t invest Soul Cinders (new legendary currency) into upgrading to rank 5 or 6 until after you’ve fully upgraded Shock Barrier.
- Kyrian paladin’s Divine Resonance requires manual targeting of friendlies/enemies to fire off its automatic Holy Shocks at each 5 second intervals and should be crafted in the waist slot.
- Holy paladin damage has been nerfed but doesn’t change your playstyle in any way.
- Crusader’s Might has been nerfed to 1.0 second cooldown reduction of Holy Shock per use down from 1.5 which somewhat invalidates the talent in progression raiding. Light’s Hammer is now your baseline pick especially when paired with Avenging Wrath. On mobile raid encounters, Bestow Faith can edge over as a superior choice for its holy power generation and small boost in throughput.
- The new conduit Adaptive Armor Fragment will be your go-to choice for your 3rd potency slot in your soulbinds.
- Theotar is still your BiS soulbind for Venthyr
- Kleia is still your BiS soulbind for Kyrian
- Stat Priorities: Haste > Versatility > Mastery>=Crit but still wear your highest ilvl pieces except for your necklace and ring slots if your lower item level pieces have leech.. NOTE: If you’re outgearing the content and/or not min-maxing dps then Haste > Mastery > Versatility > Crit.
Holy paladin damage is taking a hit in 9.1 with the spec receiving an 8% nerf to all damage output on top of Ashen Hallow, Judgement and Hammer of Wrath damage reduced by an additional 10%. Whilst these changes to tone down paladin damage output, this spec will continue to dominate other healers when it comes to passive damage output (only beaten by a good Kyrian Restoration Shamans) whilst preserving its status as the best burst healer dps in the game.
Paladin’s are also receiving some changes to their healing with Infusion of Light now granting Holy Light to generate 1 holy power (2 if used on your Beacon of Light; does not stack with inflorescence of the sunwell). Additionally, Flash of Light’s healing has been increased by 20% and Crusader Strike’s mana cost has increased to 11% of base mana from 9%.
These changes, in conjunction with the nerf to the Crusader’s Might talent going from 1.5 seconds of reduction on Holy Shock to 1, do not change your playstyle drastically. The level 15 talent row has become more interesting with Light’s Hammer being your go-to option for most fights; with it providing great on demand healing when paired up with Avenging Wrath. For more mobile fights, Bestow Faith is a competitive option which increases your holy power generation by 5 per minute whilst offering a small boost to your overall throughput.
New Covenant Legendaries:
Radiant Embers: is the new Venthyr covenant specific legendary in 9.1 that increases its duration and decreases it if you move out of your Ashen Hallow. This legendary has incredible potential with you being able to burst heal for 20 seconds every 155 seconds (2 minutes and 35 seconds) with moving out of hallow after your Avenging Wrath has expired or surpassed 20 seconds duration. Its biggest downside is that mechanics can ruin your burst window if you’re forced to move out of your Ashen Hallow earlier than you want, thus planning your cooldowns around timings of mechanics is even more important than ever when using this legendary.
Divine Resonance: is the new Kyrian covenant specific legendary in 9.1 that automatically casts a holy shock every 5 seconds for 30 seconds after using Divine Toll. Currently the legendary only casts these additional Holy Shock’s if you’re targeting an enemy/friendly unit regardless of who you cast Divine Toll on. Thus the healing portion of this legendary will require you to manually target a friendly player before each 5 second interval to force the automatic Holy Shock to go on a friendly player and swapping between other injured friendly players will be required to triage heal with this legendary.
Seasons of Plenty: is the new Night-Fae covenant specific legendary in 9.1 that after 10 seconds of initial application, it boosts the effectiveness of the currently applied seasons buff by 100% for 10 seconds. Whilst this is an interesting legendary with potential for funny dps padding strategies using Blessing of Summer or Blessing of Autumn on dps, this won’t see any use for raid progression orientated Holy Paladins.
Duty-Bound Gavel: is the new Necrolord covenant specific legendary in 9.1 that simply gives your Vanquisher’s Hammer an additional charge and buffs the next two spenders (from its baseline of 1). The legendary is rather unimaginative but is a healthy boost to Necrolord Holy Paladin’s throughput should you decide to drop Shock Barrier for more on demand burst healing.
Legendary Changes:
Inflorescence of the Sunwell now gives Holy Light a 30% chance to generate 2 Holy Power when it consumes Infusion of Light. Unfortunately this does not increase the viability of the legendary or the Holy Light spam build but rather nerfs it inadvertently due to removing the 60% increase to Holy Light’s throughput with Infusion of Light.
Shadowlands changes for paladins:
Aura’s have now returned!
Crusader Aura, Devotion Aura, Concentration Aura and Retribution Aura.
Only one can be active at any one time and multiple paladins can’t stack the same aura. Concentration Aura is learnt at level 52 and Retribution Aura’s duration is upgraded by 4 seconds at level 56.
New abilities:
Turn Evil: has returned and is currently a niche crowd control. Be wary of using this in dungeons as the crowd controlled mob will run away from where you applied Turn Evil, potentially pulling more mobs towards your group.
Hammer of Wrath: Generates 1 holy power and becomes usable during Avenging Wrath after level 58 with rank 2 Hammer of Wrath.
Every Paladin specialization has access to the following Holy Power spenders:
Shield of the Righteous (Requires an equipped shield) and Word of Glory.
Miscellaneous Changes:
Crusader Strike now costs 9% base mana for every spec which equates to 900 mana at level 60.
Avenging Wrath and Holy Avenger are now off the global cooldown.
Retribution has Blessing of Sacrifice and Consecration baseline.
Changes to Holy Paladins in Shadowlands
Holy Power is now an additional resource you need to manage and stacks up to 5.
The base cooldown of Holy Shock is now 7.5 seconds (down from 9). It generates 1 Holy Power and its cooldown reduction will continue to scale with haste.
Bestow Faith: now generates 1 holy power after it heals.
Infusion of Light has been reworked to reduce the cost of your next Flash of light by 30% or increase your next Holy Light by 30%.
Beacon of Light has received multiple changes with it no longer refunding mana. Instead, Holy Light and Flash of light now generate 1 Holy Power when cast on a player with Beacon of Light. Additionally, its healing transfer is increased to 50%, from 40%.
Word of Glory has returned and requires 3 Holy Power to use, whilst Light of Dawn has been reworked, requiring 3 Holy Power to use and now incurs no cooldown.
Aura Mastery: Interacts with your currently selected aura;
- Devotion Aura: Increases its damage reduction from 3% to 15% for every affected ally.
- Concentration Aura: Provides immunity to interrupt and silence affects.
- Crusader Aura: Increases mount speed increase from 20% to 60% for the 8-second duration of Aura Mastery.
- Retribution Aura: Increases the duration of the Avenging Wrath proc by 6 seconds if someone dies within the 8 second Aura Mastery period.
Recommended Raiding Build
- Tier 1 -Bestow Faith / Light’s Hammer
- Tier 2 -Judgment of Light
- Tier 3 - Fist of Justice
- Tier 4 - Rule of Law
- Tier 5 - Divine Purpose
- Tier 6 - Awakening
- Tier 7 - Glimmer of Light or Beacon of Faith
Recommended Mythic+ Build
- Tier 1 -Light’s Hammer
- Tier 2 -Judgment of Light
- Tier 3 - Blinding Light
- Tier 4 -Cavalier / Rule of Law
- Tier 5 - Divine Purpose
- Tier 6 - Awakening
- Tier 7 - Beacon of Faith
Boss specific recommendations and strategy:
Raid BossesTier 1 (15)
Raiding
Crusader’s Might has been nerfed to 1.0 second cooldown reduction of Holy Shock per use down from 1.5 which somewhat invalidates the talent in progression raiding. Light’s Hammer is now your baseline pick especially when paired with Avenging Wrath. On mobile raid encounters, Bestow Faith can edge over as a superior choice for its holy power generation and small boost in throughput.
Mythic+
Light’s Hammer is versatile with it doing damage and healing whilst also transferring its healing throughput to your beacons.
Tier 2 (25)
Raiding
Judgment of Light is an extremely mana efficient heal that outperforms other talents on its row in a raid environment. Even with multiple Paladins playing this talent in your raid, this talent’s value does not diminish.
Mythic+
Even in dungeon scenarios Judgment of Light retains its value and adds value to your healing throughput whilst you passively DPS.
Tier 3 (30)
Mythic+
Bis Holy Paladin Shadowlands
Blinding Light offers a way to interrupt a clump of mobs that are immune to interrupts or your groups lack an AoE interrupt/disrupt such as Solar Beam.
Tier 4 (35)
Raiding
Rule of Law increases the strength and range of your healing abilities only. Primarily used with Light of Dawn to minimise the likelihood of wasting its healing output in a spread or semi stacked raid.
Cavalier has niche uses if the raid encounter requires heavy on-demand movement.
Mythic+
Cavalier improves your mobility and makes positional mistakes in dungeons less punishing with have 2 stacks of Divine Steed.
Rule of Law is useful for Beacon of Virtue as it improves its range of application if required.
Tier 5 (40)
Raiding
Divine Purpose: is a versatile talent that can proc off your healing holy power spendersWord of Glory and Light of Dawn. UnfortunatelyShield of the Righteous does not proc Divine Purpose but should still be used during Avenging Wrath if there is no healing to be done. This talent will save considerable amounts of mana and is your go-to talent if your group hasn’t planned their healing cooldowns around yourHoly Avenger.
Mythic+
Divine Purpose is an all-rounder talent that can occasionally boost your damage throughput with using its procs on Shield of the Righteous (which is uncapped AoE damage). Holy Avenger could see use by pairing it with Avenging Wrath to do considerable AoE burst damage with Shield of the Righteous. But this is most likely a relevant talent choice if you’re experienced in Mythic+ as a Holy paladin.
Tier 6 (45)
Raiding
Sanctified Wrath: is a somewhat all-in talent choice and could see play in an encounter that requires immense burst healing over a 25 second period. But the talent is quickly out-shined by Awakening’s throughput in terms of Avenging Wrath uptime, and in turn, increased Holy power generation through increasing access to Hammer of Wrath throughout an encounter.
Avenging Crusader as a talent choice is currently underwhelming. It is a high risk, high reward kind of playstyle. It requires knowledge of damage patterns in the fight and ample usage of mana potions to sustain its mana cost for activation and proccing of its heal with Judgement and Crusader Strike. Your healing output outside of your cooldown is too low currently to make this talent competitive, unless you can consistently proc wings through Retribution Aura. This isn’t viable for progression raiding, unless an encounter has a consistent death mechanic or a viable boss strategy that requires players to die at specific points such as Shaman’s Reincarnation (Anhk) on Uu’nat progression in the Crucible of Storms.
Tier 7 (50)
Raiding
Glimmer of Light is still a strong choice for raid healing in Shadowlands whilst not as oppressively strong in comparison to BFA you should still expect to see considerable throughput from this talent.Beacon of Faith Should be used if you’re playing with the Maraad’s Dying Breath legendary.
Mythic+
Holy Paladin Best In Slot Gear Shadowlands
Glimmer of Light is an underwhelming choice for dungeon content as a Venthyr Holy paladin, even with its versatility in replicating your healing to damage and vice versa. I would only recommend this talent if you’re Kyrian (Divine Toll) but even then,Beacon of Faith has potent utility with having all your healing replicate to 2 out of 5 party members constantly.
Beacon of Virtue allows for significant group-wide burst healing, especially when paired with Divine Toll. With low levels of haste, getting multiple Holy Light’s in your Beacon of Virtue windows can be extremely difficult. Therefore you’re more likely to be using instant casts during this healing window and banking 5 Holy power before its use is important.
Paladin Best In Slot Shadowlands Locations
Rule of Law extends the range of Beacon of Virtue to 60 yards but does not increase its splash range thus you must be careful not to use it on a party member that is further than 30 yards away from other players.
Holy Pally Best In Slot Trinkets
A major downside to this talent is that you lose a permanent beacon which reduces your Holy power generation and passive healing. I would not recommend using this talent in groups with a Tank that doesn't have reliable self-healing. I would not currently recommend using Beacon of Virtue in any form of content.